
Author: |Status: Completed
In the Steam Era, the Primordial awakens from its slumber, and the Old Ones walk among mortals. Deities descend, the ancient awakens, and evil spirits rejoice in the chaos. Into this world of cosmic horror and industrial revolution, one wizard discovers a system that allows him to add points to his abilities through monster hunting. Every monster defeated grants stat points that can be allocated to magical abilities, physical attributes, or specialized skills. The wizard who starts as a novice monster hunter grows into a force that even the Old Ones respect, his point allocation creating a build that no conventional wizard would attempt. As the wizard's monster-hunting empire expands and the cosmic entities of the Steam Era begin to take notice, he discovers that the point system is not random -- it is a calibration tool designed by an ancient civilization to prepare mortals for the Old Ones' return. The wizard who hunts monsters for points is actually training for a war against gods, and every stat point he allocates is preparation for the battle of his life.
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