Chapter Content
In his previous life, the vast player base had suffered terribly under endless predatory monetization schemes that exploited psychological vulnerabilities.
Can't beat a boss? No problem, just spend six dollars on a starter pack and receive purple-tier equipment that instantly trivializes the encounter. Want a specific character you like? Come on, drop a hundred bucks on the gacha system, where a guaranteed pity pull waits for you after only 180 attempts!
Random reward mechanisms were deliberately and insidiously bound to real-money spending. Instead of focusing creative energy on better gameplay design or compelling storytelling, game companies hired psychologists to study human nature's weaknesses and engineer systems specifically designed to drain wallets. New exploitative tricks emerged endlessly, each more sophisticated than the last.
...
Unlock the full book
This chapter requires a one-time full-book purchase to unlock.